Factions Overview

Bandits
Robbers, rapists, kidnappers, killers, their own name explains them pretty well.

Copper Guild
A large and powerful trade system with connections all the way from the Baltic Sea to the Urals.

Cossacks
The polar opposite of Bandits, a band of brothers who have chosen to fight for what they deem to be right.

Cults
Typically religiously indoctrinated groups with widely varying beliefs, they are often extremely xenophobic and technophobic, and hence hostile to most who aren't one of their own.

Foreigners
Those who have major cultural differences or a language barrier from the rest of the known world.

Gasser's Cult
A relatively powerful faction of cultists under the leadership of a single man, Herman Gasser, allied with many smaller tribes who have slowly become indirectly under his command.

Gortsy
Uralian mountaineers who live by their own rules. Though they have differences just as everyone else, they have sworn to themselves not to war eachother; it is already nearly impossible to survive in their environment and not much could be gained through war. Instead they focus on influencing those to their West.

Machines
Synths, cyborgs, robots, supercomputers, just about everything that could have survived the initial collapse.